2008 Reports 2007 Reports 2006 Reports 2005 Reports 2004 Reports
R. Axler, G. Sjerven and G. Host NRRI
J. Schomberg and N. Zlonis Sea Grant
Background:
The City of Duluth has unique problems related to
the management of drinking water, stormwater and wastewater. Water from
Lake Superior is pumped through the drinking water system to storage
tanks, homes, and businesses. Residents use the water, get it dirty, and
then drain most of it away by a different set of pipes collectively
called the sanitary or wastewater system. This wastewater travels to the
Western Lake Superior Sanitary District (WLSSD) where it is treated
before being discharged indirectly (via the St Louis River) or directly
into Lake Superior. Not all of the water we use from the drinking water
system goes back into the sanitary sewer. Water from washing cars and
watering lawns runs off down the street into the stormwater system - an
entirely different set of underground pipes that collect rainwater,
snowmelt, water draining from streets and parking lots, and the water
you just hosed onto the driveway. This water does not get treated by
WLSSD, and is not supposed to, since the treatment plant was only
designed to treat the concentrated wastewater from our homes, businesses
and industries. It, and stormwater runoff, drains quickly into one of
the 42 streams in the city. In an effort to accommodate the activities
of its population, the City of Duluth maintains more than 138 miles of
roadway ditches and culverts, two lift stations, 13 sediment boxes,
4,716 manholes, and 250 miles of underground storm sewer lines. Ideally,
rainfall and snowmelt would percolate slowly through vegetation and
soil before seeping into streams. Urbanization short circuits this
process, instead leading to polluted runoff and flashier stream flows.
The steep slopes of Duluth, the amount of impervious
surface, and historic conditions, such as having house gutters connected
to storm systems, provide unique water management problems for the
City. This has been compounded by the fact that when it rains hard and
during Spring runoff, the sanitary system of pipes and pump stations can
become overloaded resulting in spills of raw sewage before the
wastewater can even get to WLSSD. Thus, heavy rainstorms and snowmelt
runoff cause public and human health risks associated with both systems.
Yet the public has a generally poor understanding of the complexity of
water management or the consequences. Beginning in 2002, with funding
from the U.S. EPA in combination with in-kind efforts from various
agencies, the Natural Resources Research Institute (NRRI) and Minnesota
Sea Grant at UMD formed a partnership with the City of Duluth, the
Minnesota Pollution Control Agency (MPCA), the Great Lakes Aquarium, and
the Western Lake Superior Sanitary District (WLSSD) to create the
website http://duluthstreams.org The Partnership’s chief goal is to
enhance the general public’s understanding of aquatic ecosystems and
their connections to watershed land use, to improve environmental
decision making and provide both 2 economic and environmental
sustainability. A primary tool for educating the public is the use of
real-time intensive data from 3 trout streams that is collected
automatically, sent via modem to NRRI, processed, animated and posted
onto the website along with explanatory information.
Flashflood 2004:
DuluthStreams staff have been exploring other ways
to visualize data using the capabilities of the VDIL Lab. In 2003, PI G.
Host initiated the development of a model of a gauged watershed using
World Construction Set software at the Lab.
1. 2004 Project Concept
The project stemmed from data generated by the
Miller Creek Stormwater Modeling Project, conducted by the Natural
Resources Research Institute (NRRI). Storm water quantity and quality
were modeled for the Miller Creek watershed in Duluth, MN. The
EPA-developed Storm Water Management Model (SWMM) was chosen for a
variety of reasons. Since its first development in ~ 1970 it has been
modified and upgraded over the years by universities, private
consultants, EPA, and others. SWMM is widely used, widely documented,
supported since its development, and has inexpensive programming
available to reduce the required learning time. Specifically, we used
PCSWMM 98, which uses the SWMM 4.4 engine. Our goal was to develop an
easy to use, interactive tool for investigating the effects of rain
events and increased watershed development on stream flow and water
quality in Miller Creek.
This modeling process resulted in a large quantity
of data which initially was used to create a number of static maps of
various features for a variety of scenarios. While these maps provide
extensive and detailed information for interpretation, the quantity and
complexity of these maps make it difficult and time-consuming to get a
general understanding of the creek’s response to rain events and land
use. We required a better interface for communicating to non-scientific
audiences, but which also could be helpful to scientific researchers as
well. Providing an easy way to navigate the data can quickly reveal
patterns that might otherwise be overlooked.
Utilizing resources from UMD’s Visualization and
Digital Imaging Laboratory, we created an interactive map of the
watershed primarily using data from the model and Macromedia Flash’s
programming language, Actionscript. Flash was the obvious choice for
such a project for a variety of reasons: 1) Macromedia’s Flash player is
very widespread and over 95% of web users are reported to have it
installed, allowing us to create the interactive tool within an HTML
document to make it available to nearly anyone with an Internet
connection; 2) Flash is vector based, providing a low-bandwidth way to
port spatial GIS data to a web-browser without sacrificing resolution;
3) Actionscript’s vector-based drawing API provided an elegant way to
dynamically generate custom graphs using the model’s vast amounts of
data; and 4) Flash’s animation capabilities lend themselves nicely to
the model’s time-based scenarios. Utilizing a global timeline control on
the map, the user can control the time variable independently of other
Interface elements, while watching the results occur in real-time on the
map and its graphs.
2. Interface Design
The interactive timeline is one of four main
components of the map’s interface. In addition to scrubbing the timeline
via mouse, the user is provided with on screen stop/play, forward and
reverse controls, as well as their keyboard equivalents. Also, the
timeline is superimposed over graphs for 6 significant data points along
the stream’s main channel, as well as a graph of the rainfall event.
These points are indicated directly on the map, and have an approximate
horizontal alignment to their respective graphs.
The scenario controls, along with the timeline, make
up the primary interface for user input. It consists of radio buttons
on the bottom-left of the screen that allow the user to select between
different combinations of rainfall and impervious surface independent of
the map’s timeline. This provides a means for the user to toggle
directly between various scenarios while seeing the results take place
instantaneously on the screen. This is a tremendous advantage over
comparing multiple static maps.
The map itself is the third component of the
interface. The watershed, stream channel, impervious surfaces, and data
points are its primary features. The amount of impervious surface, as
determined by the user via the scenario control, is mapped
instantaneously. The stream channel contains a gradient mapping of
suspended solids, illustrating this data, directly along the stream
channel. The map also includes the data points, which when clicked
reveal an aerial photo or the area plus additional sub-basin data.
The final main component of the interface is the
main data display. This consists of a vertical line graph adjacent to,
and spanning the length, of the stream channel on the map. This layout
allows for direct comparison of graphed values to their approximate
location on the map. The user can roll over any data point to see its
exact location for more precise analysis. The graphed parameters are
color-coded and their visibility can be toggled by the user. Two tabs at
the top of the window allow the user to toggle between Cumulative and
Instantaneous values. This particular interface feature is potentially
useful for other interactive graphing applications within the
DuluthStreams website.
3. Next Steps
The Flash Flood concept is extendable could be
developed for a variety of applications. Since graph data is retrieved
from a flat data file, any data can be easily applied to the graphing
engine. By importing spatial data from Geographic Information Systems
(GIS) and quantitative data from the computer model, the program could
be applied to any river or stream; similar applications could be
developed for lakes, wetlands, coastlines, or sewer systems.
Additionally, a similar timeline/scenario concept could be applied to
map other subjects, such as biological data or more specific land-use
issues. The sophistication of the program can be adjusted for the
intended audience. For example, a simplified version could be designed
to illustrate basic concepts to high-school classrooms or a more
technical precision version could be used as an interface for
researchers actually using modeling systems. Our long-term goal is
develop an interactive tool to allow users to observe the different
patterns of stormwater and wastewater flow through the City’s drainage
networks in the Miller, Tischer, Chester, Kingsbury and Amity Creek
watersheds, and then into the St. Louis River Estuary and Lake Superior.
Users could then modify land use by restoring shoreline zones and
wetlands and conducting various build-out scenarios and see how they
affect water quality and stream flow during different storm events,
whose magnitude is also user controlled.
4. FlashFlood Prototype Demo:
The completed Flash animation tool is accessible via the Miller Creek section of the DuluthStreams website:
Online demo of the prototype
The attached slides present an overview of the
problem, the relevant DuluthStreams website sections and data
visualization tools (as static screen captures), the previous SWMM
modeling interface for Miller Creek, and screen captures from the VDIL
funded FlashFlood data animation tool.
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