Projects and Research
Tech Savvy Girls 
Original design of Website and Blog
Creation of Tech Savvy Isle (Teen Second Life) in collaboration with Dr. Elisabeth Hayes, Beth King and the Tech Savvy Girls themselves!
Support for Classroom and Lab
eGradebook version 1 (project manager)
Vectors (With Elizabeth Fochs, Industrial Engineering, Lake Superior College)
Transformational Learning
Miscellaneous
Research Questions
- How can we retain girls' interest in science, math, engineering and technology from elementary ages up through high level professional degrees?
- How does participation in creating objects for videogames/virtual worlds, modification of games, and game creation help girls gain IT fluency and develop an identity of mastery in computer-related fields?
- How does learning occur and how is it motivated by a desire to play virtual games in a social context?
- How does participation in virtual worlds and MMOs encourage players to learn traditional classroom “content” and skills?
- How does participation in virtual worlds and MMOs develop soft skills, socialize participants, and encourage personal, transformational growth?
- How can developers create virtual learning environments without giving up the attractive qualities of entertainment games?
- How can we facilitate faculty development or adoption of educational games and worlds? For what student groups?