Collaborative Quiz:
Janet Murray's Chapter 3

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1. Murray's chapter is organized around explanations of four properties of digital environments. In the four boxes below, say what they are and briefly describe an example of what Murray means (with the page number)?

1

2

3.

4.


2. Murray suggests that the rules of procedure in digital environments are not simply a technical necessity, but can have profound meaning and effects. How so?

3. What is so "spatial" about the text-based game Zork?


4. Murray distinguishes the very different responses of Vannevar Bush and Ted Nelson to the encyclopedic nature of digital environments. What distinguishes these two approaches?

5. Let's think about Murray's first three properties in relation to our Gathering Projects. What additonal challenges would we give ourselves if we allowed the reader to move our character around the Gathering, or to direct that character to take some kind of consequential action?

 


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