Project Propsal - Phase I
Proposal: Due Friday, Nov. 30
First Demo (10 points): Thursday, December 6 in the lab session
Final Demo: Thursday, December 13 in the lab session
Extra Credit Demo : can be scheduled until Friday, December 14 at 5 p.m.
Writeup Due Friday, December 14
CS 5551, Fall Semester, 2012
2 Points (email your proposal to Kiran)

For Phase I of the project, turn in a proposal of what you will be doing for your project. If you are just going to modify the "draw" program, a sentence saying that is enough. If you are going to do something different, write a very short paragraph describing your project (the hard part is getting the right level of difficulty -- not too easy or too ambitious). Be sure to include your name(s).

NOTE: Please tell Kiran what your project will be -- you can email it to him at: bush0343@d.umn.edu (and you can submit it early!)

I am not going to require a complete design, but I have listed below the design steps that I have required for similar projects in the past. You should read these over (and maybe actually do some of them) before implementing your project.

In the past, most people have added features to the draw program, as suggested in the Project Implementation page. However, others have done different projects, such as the ones listed below:

Possible alternative projects:

You may work in groups of 1, 2 (if you have 2 people in your group, I expect your project to be larger/more refined); there will be just one report per group.

Turn in: (2 points) a description of your project - don't forget your name(s).

NOTE: You do not have to go through the following "Design Steps" (as you would for a real interactive program), but please read through them.

Design Steps

Here are six steps to design a user interface -- as outlined in one user interface text:
  1. Define the problem
            As mentioned, this part is often the most difficult. The main idea is to provide a program that allows the user to define and edit a scene of simple graphical objects -- e.g.: for the purpose of designing advertising, designing a logic gate circuit, a polygon "editor", a graph (nodes, edges) editor, or designing a system/organization flowchart, or ?? (you or your group can decide the emphasis).
  2. Model the operator
            You may assume that the operator is like you: computer literate, but not so familiar with the domain concepts (this will depend on which project you choose).
  3. Perform task analysis
            The main task in the draw program will be editing: adding objects is easy, deleting them is hard (erasing is somewhat easier), draw will maintain a database of objects -- so reading in a previously created drawing (database description) and saving a drawing to a file will be other tasks (already done for the original version of the program).
  4. Defining Computer objects and functions that correspond to the task domain
           
  5. Designing the user interface
            Address the following issues:
    1. choose interaction objects (pushbuttons, menus, etc.)
    2. decide on how to make the system state explicit to the user
  6. Evaluate the design
            This should go on concurrently with the first 5 steps.

Page URL: http://www.d.umn.edu /~ddunham/cs5551f12/assignments/project/proposal.html
Page Author: Doug Dunham
Last Modified: Monday, 26-Nov-2012 16:56:21 CST
Comments to: ddunham@d.umn.edu