Graduate Research Assistant
Department of Computer Science
University of Minnesota,Duluth
320 Heller Hall
1114 Kirby Drive
Duluth, MN 55812
E-mail: deoka001@d.umn.edu
Snow Rendering for Interactive Snowplow Simulation
I am developing an interactive virtual environment of snowing conditions using OpenGL and OpenGL Shading Language for programming high end GPUs. The snowing conditions obstruct the human's visual system's ability to accurately perceive speed and motion of a snowplow, resulting in the potential for rear end collisions. This simulation will be used to test and determine optimal color and lighting configurations for actual snowplows in snowing or foggy conditions, which will have a very large impact in that lives can be saved.Click here for details
Virtual Cricket - Batting Tutor
I have developed an immersive virtual learning environment for a batsman in C++ and Open Scene Graph. The interactive simulation provides different testing conditions for the batsman to practice using a Head Mounted Display where the user actions are tracked by LEDs and cameras.