A. The Basics

   1. Multimedia - integrates two or more of the following: text, graphics,
        animation, audio, video
   2. Applications
      a. Education
         1. Computer (web) based training (CBT and WBT)
         2. Classroom and special ed
         3. Electronic books and reference materials
      b. Simulation
      c. Business presentation
      d. Virtual Reality
      e. Entertainment and Edutainment
         1. Edutainment - entertaining multimedia software to teach
   3. Hardware
      a. Video/graphics cards (for enhanced pictures)
      b. Large color monitors
      c. Sound cards/speakers
   4. Development tools - ToolBook, Authorware, Director, etc.