Table of contentsGraphical Application Concepts (Chapter 9) I/O Differences Between Graphical and Nongraphical Interfaces Control Differences Between Graphical and Nongraphical Interfaces A Sample Graphical Application Sample Bouncing Balls Window Graphical Elements of Bouncing Ball Application Basic Classes for Bouncing Balls Classes for Implementing the User Interface Top-Level Class Diagram for Bouncing Balls Why So Many Classes? What is X/Motif? Some X Terminology The Client-Server Model Client-Server Relationship in X Architecture of the X Window System X and Device Independence Basic Motif Widgets Events and Callbacks Higher-Level Motif Widgets The Layout and Organization of Motif Widgets Motif Shell Widgets |
Author: Timothy Colburn E-mail: tcolburn@d.umn.edu |