Collaborative Quiz:
Janet Murray's Chapter 3 and 4

Your Name

Your e-mail address

1. Murray's chapter is organized around explanations of four properties of digital environments. In the four boxes below, say what they are and briefly describe an example of what Murray means (with the page number)?

1

2

3.

4.


2. Murray suggests that the rules of procedure in digital environments are not simply a technical necessity, but can have profound meaning and effects. How so?

3. Murray distinguishes the very different responses of Vannevar Bush and Ted Nelson to the encyclopedic nature of digital environments. What distinguishes these two approaches?

4. In Chapter 4, what does Murray mean by the "fourth wall" and why is it important to issues of creating successful "immersive" digital environments?

5. In Chapter 4, Murray speaks to the issue of "regulating arousal" in immersive environments. Explain why is this necessary and give an example of how arousal is managed in film or interactive games.

Note: once you click "Send" you will go the the course blackborad. You can return to this page with your answers still filled in by clicking the "Back" button.


All course materials by Craig Stroupe unless noted otherwise. See my home page.