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SyllabusFall 2004, Tues. and Thurs. mornings, 9:30 - 10:45 in Campus Center 42. Section 001, Course number 43373, Course home page: http://www.d.umn.edu/~cstroupe/f04/5250/ Dr.
Craig Stroupe, 726-6249, Humanities 424 Purpose | Expectations | Resources Needed | Grades PurposeSolitary writers began experimenting with digital networks as a medium in the 1990s—an historic change in communication practices that English and Composition departments are still working through. Much of this process was initially mediated by a free Internet browser called Netscape, originally conceived in 1994 by Silicon Graphics founder Jim Clark and recent university-graduate Mark Andreessen not for the Internet, which many then considered the “CB radio craze” of its time, but to compete in the emergent, interactive-television business. While Clark and Andreeseen were making their plans, however, competitor Time Warner had already begun developing a prototype cable network for its interactive television system in Orlando, Florida, and Clark soon decided there simply wasn’t time to catch up. Netscape from the start was thus an unstable compromise: a high-stakes commercial venture intended to engage the mass market in two-way, TV-style entertainment, which ran on the slower, text-based World Wide Web that Tim Berners-Lee, “an academic with an anti-commercial streak,” had originally invented for sharing particle physics research. The creative possibilities of Netscape’s mixed genealogy of text and television proved intoxicating both to readers and writers, juxtaposing categories of word and image, author-composed pages and interactive links, academic inquiry and commercial entertainment, personal and mass forms of presentation. Though writing remains the glue that holds all these elements together, considerations of voice, rhetoric and verbal creativity have been overshadowed by more recently available, but less fundamental issues, of visualization and design. How do we approach and understand the challenges of creating New Media from a writing perspective? This course is designed to give you skills, practice and understanding toward realizing the following goals:
Purpose | Expectations | Resources Needed | Grades | Top ExpectationsExercises and ProjectsThis course is essentially a series of exercises and projects. We'll do the exercises together in class to learn particular skills or techniques, and you'll have 24 hours after the class meeting to complete and post each exercise to the Web for credit. As described on the Assignments Page, the projects are larger pieces of work that you'll complete individually over a period of two or three weeks using the skills you learned from the exercises and insights from the readings and class activities. Four of the projects are Web sites/hypertexts. Two of them are essays about the New Media. There is a three-point penalty per day for late projects, including the annotations that are explained below. Due dates for all requirements are included in the online schedule, which will be updated throughout the semester. I will give you specific directions for submitting the finished projects and exercises. All Web-based projects should be posted to the Web. The URL should be sent to the Webx discussion board, and all the pages printed out and handed in. Be sure to number the pages of your printout. Annotated Printouts You should also "annotate" the pages of your printout before you hand it in. This means typing up a series of comments about particular features in the project. Each of these comments should be labled to refer both
For instance, the banner on the first page of your site's printout might have a circled (1) next to it, and, on your typed comment sheet, the annotation on that banner should be labeled 1.1 (page 1, numbered item 1). Annotate items that
Other Writing and Design Work In addition to the design, creation and writing of the exercises and projects themselves, you will complete:
Readings On days when readings are assigned, please do the following:
Attendance Since this class will function as a community of writer-designers, your regular attendance is absolutely necessary.
Participation A larger goal of this course is to establish a community or network of writer-designers--with a wide variety of backgrounds, expertise, and interests--to enhance your learning and enjoyment during the next sixteen weeks. The class is designed to provide a number of avenues for this community building, including peer workshopping and critiquing, in-class production work, support groups, and various Internet-based communications and collaborations. Your sincere and regular contributions to maintaining this collaborative environment will count in your grade, and of course will greatly benefit your final products in the course. Because your work is the subject matter for this course, turning in all projects and writings on time is critical; work turned in late will be assessed a 3% penalty per day. Incompletes Incompletes for the semester will be given only in the following very limited circumstances:
Purpose | Expectations | Resources Needed | Grades | Top Resources Needed
Grades
Purpose | Expectations | Resources Needed | Grades | Top
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