The Challenges of Defining a

Video Game as Digital Literature (Essay)

In this assignment, you will write a 7-10 page paper about a particular video game, identifying, explaining, and resolving/advancing three critical challenges or problems that arise when we attempt to interpret that game as a literary work. 

You may ultimately decide that the game is or is not legitimately literary; the point is not the judgment you make, but how well you describe and elaborate the issues involved in making that judgment in a deliberate, interesting, and informative way. 

Audience

Assume your audience for the essay is not familiar with the specific game you've chosen, but is generally interested in video games, in literature, and in the question of video games' potential as a vehicle for literary expression. 

The audience has not been lucky enough to have read the texts you have in this class! You should make liberal use of what we've studied to make your paper enlightening and persuasive.

Topic and Purpose

If you are interested in looking at a digital text other than a video game, please talk to me first about adapting this assignment. Note that we are using the term "video game" broadly to include a variety of digital environments for play, amusement, enrichment, or other purposes.)

 Required Sources and Quotations

Mechanics

Presentations

A few days after turning in the essay, you will give a presentation to the class about the challenges you identified and discussed in analyzing a video game as literature.

See the handout "Presentations" for details.

To get full credit for the assignment, I will ask you to attend all days of in-class presentations, and to complete a feedback form for each presentation.