Graphic Design I
ART  2911  sec 001 
Fall 2017

12:00–2:00 Mon, Wed
Montague 239

Graphic Design I is the first in a sequence of graphic design courses dealing with the interaction of text and image, the fundamental components of graphic communication. Students will develop and hone skills in working with text and image as they create solutions to a series of design problems. Visual literacy will be increased through exposure to contemporary design issues and graphic design history. Students will be expected to expand their proficiency in all aspects of the design process, including the use of formal design principles, type as image, creative brainstorming, conceptualizing, critical thinking, collaboration, and presentation.

Rob Wittig Office: MonH234 Phone: 726.7545
Office Hours:
Mon 1-3
Tue 12:30-1:30
or by appointment

Here's what I care about:

That you learn a ton about what the design profession is --- how designers think and act.

That you learn a ton about making good design choices at the end of a project --- having a solid reason for every choice you make.

That you learn a ton about getting astonishingly creative at the beginning of a project --- having a great time fearlessly exploring new territory.

Amaze us!

You will be evaluated on your ability to do the following things:

Understand the interdisciplinary and contextual nature of design.
Apply theory and history in design development.
Work both independently and collaboratively, employing iterative design process for problem solving.
Solve visual communication problems across multiple media effectively and creatively.
Use design tools proficiently.
Prepare and present work professionally.
Apply expert critical thinking skills in design critique and evaluation.

These skills will be evaluated through:
1_Process work, in class and homework, done on time (50%)
2_In-class discussion, critique and presentation (25%)
3_Finished work, presented professionally, on time (25%)


Required supplies:
_Unlined sketchbook at least 8"x10"
_Book: Making Comics, by Scott McCloud

Required Research
As specified, from web-based resources

Final designs must be well crafted and presented in a professional manner. This is both expected in the field, and shows you respect your own work as a designer.

Process is a crucial part of what you'll be learning in this class. For that reason, you are required to complete, keep, and turn in every sketch, note and rough design for each exercise and project. Projects will not be considered complete without all the working stages; you cannot skip any steps.

Attendance and participation in class for the full class period is mandatory. Studio classes provide the oportunity for interchange between student and teacher and among students. This interaction is vital to the learning process and cannot take place when a student is absent. Late arrival or early depature counts as 1/2 an absence. Any student who misses more than three classes will have final grade reduced one letter grade. Students are expected to attend all scheduled class meetings.  It is the responsibility of students to plan their schedules to avoid excessive conflict with course requirements. However, there are legitimate and verifiable circumstances that lead to excused student absence from the classroom.  These are subpoenas, jury duty, military duty, religious observances, illness, bereavement for immediate family, and NCAA varsity intercollegiate athletics. Find complete information here.

Attendance grading policy You may miss 3 classes, no questions asked. If you miss 4 classes, the maximum final grade you can earn is a B. If you miss 5 classes the maximum final grade you can earn is a C. If you miss 6 classes the maximum final grade you can earn is a D. With 7 or more absences, you fail the class. No exceptions, no excuses.

Appropriate Student Use of Class Notes and Course Materials:
Taking notes is a means of recording information but more importantly of personally absorbing and integrating the educational experience. However, broadly disseminating class notes beyond the classroom community or accepting compensation for taking and distributing classroom notes undermines instructor interests in their intellectual work product while not substantially furthering instructor and student interests in effective learning. Find additional information here.

Students with Disabilities
It is the policy and practice of the University of Minnesota Duluth to create inclusive learning environments for all students, including students with disabilities. If there are aspects of this course that result in barriers to your inclusion or your ability to meet course requirements such as time limited exams, inaccessible web content, or the use of non-captioned videos, please notify the instructor as soon as possible. You are also encouraged to contact the Office of Disability Resources to discuss and arrange reasonable accommodations. Call 218-726-6130 or visit the Disability Resources web site for more information.

Student Conduct Code:
Appropriate classroom conduct promotes an environment of academic achievement and integrity.  Disruptive classroom behavior that substantially or repeatedly interrupts either the instructor's ability to teach, or student learning, is prohibited. Student are expected adhere to Board of Regents Policy.

Teaching & Learning: Instructor and Student Responsibilities:
UMD is committed to providing a positive, safe, and inclusive place for all who study and work here.  Instructors and students have mutual responsibility to insure that the environment in all of these settings supports teaching and learning, is respectful of the rights and freedoms of all members, and promotes a civil and open exchange of ideas. Reference the full policy here.

Academic Integrity:
Academic dishonesty tarnishes UMD’s reputation and discredits the accomplishments of students.  Academic dishonesty is regarded as a serious offense by all members of the academic community.  UMD’s Student Academic Integrity Policy

Final Exams:
All 1xxx-5xxx courses offered for undergraduate credit should include a final graded component or end of term evaluation that assesses the level of student achievement of one or more course objectives. All final graded components are to be administered or due at the time and place according to the final exam schedule and not during the last week of class. Reference the full policy here

Here's the big secret . . .

Being creative for a living . . .

. . . it's awesome!

Week One Where Ideas Come From: Sketchbook Work Sketchbook Ideation Exploration
Week Two Sketchbook Sketchbook
Week Three Sketchbook Sketchbook  
Week Four Sketchbook Sketchbook Due  
Week Five Narrative and Symbol: Booklet Booklet Symbol Systems
Week Six Booklet Booklet Scott McCloud book
Week Seven Booklet Booklet  
Week Eight Booklet Booklet Finalization  
Week Nine Booklet Finalization Icons / Booklet Due  
Week Ten Design Systems Design Systems Design Systems Overview
Week Eleven Design Systems Design Systems  
Week Twelve Design Systems Desigh Systems Review  
Week Thirteen Design Systems Design Systems  
Week Fourteen Design Systems Design Systems ...
Week Fifteen Design Systems Presentations Design Systems Presentations Last Week of Class

Friday December 15, 12:00pm