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Testing the AutomatedPlayerInfo Class

Here is how the client code would look:

void testAutomatedPlayer() {
  Strategy strategy = new IntermediateStrategyInfo;
  AutomatedPlayer computer = new AutomatedPlayerInfo("HAL 9000", strategy);
  assert(computer->getName() == "HAL 9000");
  GameState state = new GameStateInfo(0, 5, 8);
  Move move = computer->getMove(state);
  assert(move->getCoins() == 3 && move->getPile() == 3);

  cout << "testAutomatedPlayer succeeded.\n";
}


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