struct gameStateInfo {
int pile1;
int pile2;
};
typedef gameStateInfo* gameState;
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Here, gameState is defined to be the name for the type gameStateInfo*, where gameStateInfo is the actual struct type.
Now, no mention of asterisks needs to be made in functions.
void clear(gameState g) {
g->pile1 = 0;
g->pile2 = 0;
}
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