Adding a Random Start State

So far our examples have all started a game with the same start state:

8 5

Modify the nim procedure so that the initial game state is:

i j

where ij and i and j are each chosen randomly from [6,12].

Suggestion: Write and test a procedure called make-random-state that takes no arguments and returns a randomized start state. When it is working, replace the call to make-game-state in nim to (make-random-state).