Key Terms and Ideas (Spring 2009)

Murray Chapter 1

Freytag's Pyramid,
fears of new media,
hopes for continuities with narrative traditions,
sensation vs. imagination,
fragmentation vs. integration,
constructive of meaning vs. destructive of meaning,
addictive media vs.
empowering media

Murray Chapter 2

epistolary novel,
multiform stories,
story pleasure (diachronic, synchronic),
active audience,
fan fiction (textual poaching),
lexia (vs. pages)

 

Email Narrative

Plot, Desire, Duration, Framing.
Iceberg Effect
Action in Writing

 

Murray Chapter 3

additive forms (e.g. "photoplays"),
Four Properties of Digital Environments (PEPS): Procedural (Elza), Participatory, Spatial, Encyclopedic, scripting the interactor

 

Murray Chapter 4

"aesthetics of the medium" vs. four "essential properties" (PEPS)?
immersion,
fourth wall (theater,)
immersion vs. arousa,
spectacle

 

Visual/Verbal Project

tropes
new media tropes
lexia
hypertext
visualized language

Parody Project

parody vs. satire vs. hacking
genre
target
façade
pretense, subtext, concealed agenda:
(sub)culture
satirical intention
literary intention
story
"not men but manners" (Henry Fielding)

 

Murray's chapters 7(pg 185) and 10 (pg. 273).

agency vs.
interactivity .vs
authorship
stories vs. games
games as symbolic dramas

 

Liu, Introduction and Epilogue

"managerial/ professional/ technological intelligentsia" [Professional-Managerial Class (PMC)],
cultural capital,
culture (as in "the culture of information"),
information,
literature vs. the literary,
knowledges,
knowledge work vs. humanistic knowledge (writing),
ethos of unknowing

 

Bolter/Grusin: Introduction and Chapter 1

remediation
immediacy
hypermediacy

 

Read Manovich 213-243

narrative and database,
syntagmatic vs. paradigmatic (see parallels with diachronic/synchonic dichotomy),
new media narrative

 

Read Manovich 244-285

navigable space
systematic vs. aggregate space
non-places