Murray Chapter 1 |
Freytag's Pyramid,
fears of new media,
hopes for continuities with narrative traditions,
sensation vs. imagination,
fragmentation vs. integration,
constructive of meaning vs. destructive of meaning,
addictive media vs.
empowering media
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Murray Chapter 2 |
epistolary novel,
multiform stories,
story pleasure (diachronic, synchronic),
active audience,
fan fiction (textual poaching),
lexia (vs. pages)
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Email Narrative |
Plot, Desire, Duration, Framing.
Iceberg Effect
Action in Writing
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Murray Chapter 3 |
additive forms (e.g. "photoplays"),
Four Properties of Digital Environments (PEPS): Procedural (Elza), Participatory, Spatial, Encyclopedic, scripting the interactor
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Murray Chapter 4 |
"aesthetics of the medium" vs. four "essential properties" (PEPS)?
immersion,
fourth wall (theater,)
immersion vs. arousa,
spectacle
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Visual/Verbal Project |
tropes
new media tropes
lexia
hypertext
visualized language
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Parody Project |
parody vs. satire vs. hacking
genre
target
façade
pretense, subtext, concealed agenda:
(sub)culture
satirical intention
literary intention
story
"not men but manners" (Henry Fielding)
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Murray's chapters 7(pg 185) and 10 (pg. 273). |
agency vs.
interactivity .vs
authorship
stories vs. games
games as symbolic dramas
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Liu, Introduction and Epilogue |
"managerial/ professional/ technological intelligentsia" [Professional-Managerial Class (PMC)],
cultural capital,
culture (as in "the culture of information"),
information,
literature vs. the literary,
knowledges,
knowledge work vs. humanistic knowledge (writing),
ethos of unknowing
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Bolter/Grusin: Introduction and Chapter 1 |
remediation
immediacy
hypermediacy
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Read Manovich 213-243 |
narrative and database,
syntagmatic vs. paradigmatic (see parallels with diachronic/synchonic dichotomy),
new media narrative
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Read Manovich 244-285 |
navigable space
systematic vs. aggregate space
non-places
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